@startuml
sprite $hand_point_down [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000003FFFFF102FFFFF40000000
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00000000008FFFFE000CFFF7000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HAND_POINT_DOWN(_alias) ENTITY(rectangle,black,hand_point_down,_alias,FA6 HAND_POINT_DOWN)
!define FA6_HAND_POINT_DOWN(_alias, _label) ENTITY(rectangle,black,hand_point_down,_label, _alias,FA6 HAND_POINT_DOWN)
!define FA6_HAND_POINT_DOWN(_alias, _label, _shape) ENTITY(_shape,black,hand_point_down,_label, _alias,FA6 HAND_POINT_DOWN)
!define FA6_HAND_POINT_DOWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_point_down,_label, _alias,FA6 HAND_POINT_DOWN)
skinparam folderBackgroundColor<<FA6 HAND_POINT_DOWN>> White
@enduml